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Voice acting is the art of performing vocal roles to represent characters or provide narration in various media, including radio, animation, video games, and commercials. Voice actors use their vocal skills to convey emotions, personalities, and narratives without the visual presence of the performer.

Cambridge Dictionary



Early Beginnings (1900s-1920s)

The origins of voice acting can be traced back to the early 20th century. In 1900, Canadian inventor Reginald Fessenden made a groundbreaking achievement by transmitting the first voice via radio waves, laying the foundation for future developments in voice technology and shaping the early history of voice acting.





Golden Age of Radio (1920s-1950s)

The 1920s to 1950s marked the Golden Age of Radio, where voice acting became a central element of entertainment. Actors performed live radio dramas, comedies, and variety shows, captivating audiences solely through vocal performance. This era showcased the power of voice in storytelling and established many techniques still used in voice acting today.





Animation and Film (1930s-1960s)

The advent of synchronized sound in animation brought new opportunities for voice actors. Walt Disney's "Steamboat Willie" (1928) featured synchronized voices, with Disney himself providing the voice for Mickey Mouse, marking a significant milestone in animation history.






 This period also saw the rise of iconic voice actors who became the voices behind beloved animated characters.


Television and Commercials (1950s-1980s)

With the rise of television, voice acting expanded into commercials, narrations, and animated series. Voice actors became integral to advertising, using their vocal talents to promote products and services. Animated TV shows provided new platforms for voice actors to bring characters to life, further popularizing the profession.





Video Games and Digital Media (1990s-Present)

The 1990s ushered in the era of video games, creating a new domain for voice actors. As games evolved with complex narratives, the demand for skilled voice actors grew, leading to performances that enhanced the gaming experience. The digital age also brought opportunities in audiobooks, e-learning, and virtual assistants, showcasing the versatility and expanding scope of voice acting.





The Acting of the Voice

Voice acting has evolved from early radio transmissions to a multifaceted profession integral to various media forms. Its history reflects technological advancements and changing entertainment landscapes, with voice actors playing a crucial role in bringing stories and characters to life across generations.






1. Mel Blanc – "The Man of a Thousand Voices"

  • Renowned as the voice behind Bugs Bunny, Daffy Duck, Porky Pig, Tweety Bird, and many other Looney Tunes characters.

  • Revolutionized voice acting by mastering distinct tones, comedic timing, and emotional range.

  • Pioneered the art of creating unique character personalities solely through voice.






2. June Foray – "The First Lady of Voice Acting"

  • Voiced beloved characters like Rocky the Flying Squirrel and Natasha Fatale (The Rocky and Bullwinkle Show).

  • Broke barriers for female voice actors in a male-dominated industry.

  • Played iconic roles in Disney and Warner Bros. animations.





3. Don LaFontaine – "The Voice of God"

  • Famous for his booming movie trailer introductions, including the iconic phrase "In a world…"

  • Narrated over 5,000 movie trailers and became synonymous with dramatic voiceovers.

  • Set the standard for narration in film marketing.





4. Paul Frees – "The Man of a Million Voices"

  • Known for voicing Boris Badenov (Rocky and Bullwinkle), the Ghost Host (Disney’s Haunted Mansion), and Ludwig Von Drake (Disney).


  • Excelled at both comedic and serious narration, lending his voice to radio dramas, cartoons, and commercials.




5. Daws Butler – "The Cartoon King"

  • Provided voices for Yogi Bear, Huckleberry Hound, Snagglepuss, and Quick Draw McGraw.


  • A key figure in Hanna-Barbera's rise to dominance in animated television.




6. Casey Kasem – "The Voice of Scooby-Doo’s Shaggy"

  • Famous as the voice of Shaggy Rogers (Scooby-Doo).

  • Hosted American Top 40, blending voice acting with radio broadcasting.

  • Helped define modern character voices in cartoons.




7. Frank Welker – "The Sound Effects Genius"

  • Voiced Megatron in Transformers and Fred Jones in Scooby-Doo.

  • Renowned for creating animal sounds and unique vocal effects in cartoons and films.


  • Holds the record for the highest-grossing actor in terms of box office earnings.




8. Jim Cummings – "The Voice of Winnie the Pooh"

  • Voiced Winnie the Pooh, Tigger, and Darkwing Duck.

  • Known for his ability to seamlessly transition between characters and emotions.


  • Continues to be a prolific figure in modern animation.






9. Tara Strong – "Modern Queen of Animation"

  • Voices Timmy Turner (The Fairly OddParents), Raven (Teen Titans), and Harley Quinn (Batman).


  • Renowned for her vocal versatility, portraying both children and adults.

  • A key figure in video games and anime-inspired series.




10. James Earl Jones – "The Iconic Voice of Power"

  • Best known as the voice of Darth Vader (Star Wars) and Mufasa (The Lion King).


  • Set the gold standard for deep, commanding vocal delivery in film and theater.

  • Inspired generations of actors with his distinct resonance and gravitas.




11 Eddie Murphy is widely recognized as one of the most versatile and iconic voice actors in modern animation. Though primarily known for his work as a stand-up comedian and live-action actor, Murphy made a significant impact in voice acting, most notably with his role as Donkey in the Shrek franchise.



  1. Donkey in Shrek (2001-2010)

    • Eddie Murphy’s portrayal of Donkey became one of the most beloved animated characters in cinema.

    • His quick wit, comedic timing, and emotional depth added charm and humor, making Donkey a standout character.

    • Murphy voiced Donkey in all four Shrek movies, as well as several spinoffs and short films.

  2. Mushu in Mulan (1998) (Almost Cast)

    • Murphy was considered for the role of Mushu, the talking dragon, but ultimately the part went to Eddie Murphy’s contemporary, Mark Moseley, who mimicked Murphy’s style for the role.

    • Murphy’s comedic persona heavily influenced how Mushu’s character was written, even though he didn’t voice him.

  3. Thurgood Stubbs in The PJs (1999–2001)

    • Murphy voiced Thurgood Stubbs, the lead character in the stop-motion animated TV series The PJs.




12 Whoopi Goldberg is a celebrated voice actor known for her powerful performances in animated films and television. Her distinct voice, charisma, and emotional range have made her a standout in the world of voice acting.


  1. Shenzi in The Lion King (1994)

    • Whoopi voiced Shenzi, the sly and sarcastic hyena in Disney’s The Lion King.

    • Her performance brought humor and menace to the character, making Shenzi a memorable antagonist.

    • Goldberg’s role helped solidify The Lion King as one of the most iconic animated films of all time.

  2. Stretch in Toy Story 3 (2010)

    • Goldberg voiced Stretch, a purple rubbery octopus toy with a mysterious and slightly intimidating presence.

    • Though a smaller role, her voice added depth and personality to the character in this highly acclaimed Pixar sequel.

  3. The Captain in Captain Planet and the Planeteers (1990–1992)

    • Whoopi voiced Gaia, the spirit of the Earth, who guided the Planeteers in their mission to protect the planet.

    • Her calming yet authoritative voice gave Gaia a sense of wisdom and strength, aligning with the show’s environmental themes.

  4. Mrs. Rabbit in A Christmas Carol (2009)

    • She lent her voice to Mrs. Rabbit in Robert Zemeckis’s animated adaptation of the classic Charles Dickens story.

  5. Uma in Descendants 2 (2017, TV Movie)

    • Whoopi voiced Uma’s mother, Ursula, in this Disney Channel animated feature, offering a playful and villainous performance as the iconic sea witch.




James Hong is a legendary voice actor with a rich and diverse career in animation, video games, and films. Known for his distinct voice, comedic timing, and emotional range, Hong has voiced numerous iconic characters over the decades, making him a celebrated figure in voice acting history.


1. Mr. Ping in Kung Fu Panda (2008–present)

  • Hong voices Mr. Ping, Po’s loving and overprotective adoptive father.

  • His heartfelt and comedic portrayal brought depth to the character, making him a fan favorite.

  • Hong reprised the role in the sequels (Kung Fu Panda 2 and Kung Fu Panda 3) and related TV specials, solidifying Mr. Ping as one of his most iconic voice roles.

2. Chi-Fu in Mulan (1998)

  • Played Chi-Fu, the Emperor’s advisor, who added humor and tension to Disney’s Mulan.

  • Hong’s performance captured the character’s arrogance and comedic awkwardness, adding charm to the film.

3. Evil Sensei in Kung Fu Panda: Legends of Awesomeness (2011–2016)

  • Voiced Evil Sensei, showcasing his ability to bring menacing yet humorous tones to animated villains.

4. Mayor Tong in Avatar: The Last Airbender (2005)

  • Hong provided the voice for Mayor Tong, blending authority and humor in his brief yet memorable role.

5. Daolon Wong in Jackie Chan Adventures (2003–2004)

  • Played Daolon Wong, a dark wizard and recurring villain.

  • Hong’s menacing voice elevated the character, making him one of the show’s most notable antagonists.

6. Mr. Gao in Turning Red (2022)

  • Voiced Mr. Gao, a wise and spiritual elder who helps the protagonist embrace her identity in this Pixar hit.


7. Supporting Roles in Video Games

  • Diablo III (2012) – Voiced Covetous Shen, the jewel-crafting NPC, bringing humor and charm to the role.

  • World of Warcraft (2004–present) – Featured in multiple roles, adding layers to the game’s immersive world.


  • Pioneer for Asian Representation: Hong helped break barriers in Hollywood for Asian actors, paving the way for greater representation in animation.

  • Versatility: He seamlessly transitions between comedic, dramatic, and villainous roles.

  • Longevity: With over 600 acting credits, Hong is one of the most prolific voice actors ever, inspiring future generations.

  • Cultural Impact: From children’s films to fantasy epics, Hong’s characters continue to resonate with audiences worldwide.



Legacy and Influence
These pioneers laid the foundation for modern voice acting, showcasing the power of voice in storytelling. They transformed the field into a respected art form, influencing countless actors and setting high standards for animation, video games, and narration.
















What is Poetry Slam? 

For those who may not know - poetry slam is a competitive art event in which poets perform poetry and spoken word pieces in front of live audiences and a panel of judges. The roots of this artistic competition go back thousands of years to Greek poets who performed for audiences that would pick their favorite, but the current version most of us are familiar with originated back in the 1980’s at Chicago’s Green Mill under the influence of poet Marc Smith. 



The game has evolved over the last three decades and many luminaries have stood upon stages worldwide to speak their truth in power. Slam poetry has its own legends and all of us who compete today stand on the shoulders of giants who have redefined and reshaped the way this competition unfolds. 

The format of the competition can vary, but some things are the same no matter where you go – the poet’s performances are judged as much by the style and energy of the performance as they are by the content and quality of writing. Judging is usually handled by random audience members from the audience. And in most cases, poets are allowed to use only their voice, their body and their presence to perform.



At the end of the day, a poetry slam is an opportunity for poets, whether deeply experienced or brand new, to occupy a space and fill a room with their story. Prize money and recognition are sweet rewards for those who go all the way, but the ability to move people with your experience and your art in a safe space is what brings poets and audiences back again and again to these rooms. 



In the southwest, if you say the word cicada, most people won't know what you mean. Around here we call these little beauties chicharras

Like them, the Chicharra Poetry Slam Festival is a spring phenomenon filling the trees with the music of life emerging from deep underground. 



Chicharra gathers poets from around the nation for 3 days of team & individual competition, creative expression, art and community - a celebration of all that poetry inspires! 

Showcasing incredible national talent, we aim to deliver a high intensity display of verbal virtuosity and dynamic performance while fostering safe spaces for artists of all ages and identities. We believe every human being has the right to live without fear, apology or shame.

Whether you register to compete, or simply want to attend the free events; everyone, everywhere is invited to participate! 

You can expect:

  • At least 12 teams and up to 28 Individual poets competing together!

  • An exhilarating Finals Stage featuring the top 4 Teams & top 4 Individual Poets!

  • 3 days & nights of events including:

  • Dynamic Workshops

  • Themed Readings & Open Mics

  • Book Market

  • Breaking Bread - Poet Family picnic

  • Showcases

  • Safe Spaces

  • Sober Spaces available

  • Plus the chance to explore the unique cultural history and gorgeous high desert landscapes of  our beloved state.

  • And a few surprises yet to be announced, including some wicked swag bags for poets

$4500 in PrizesRegistration is Closed - See you at the Festival! 



Festival Structure

What You Need to Know 

3 Days of Team & Individual Competition

(please note: attendance at the poet's orientation on March 21st at 1 pm is required for all poets)

All poets experience 2 nights of preliminary competition (Thursday, March 21st & Friday, 22nd) with 3 Early Bouts and 3 Late Bouts per night. 

Each night there will be 3 bouts happening simultaneously in 3 separate venues. Venues and placement in prelims are determined by a public, random draw prior to the festival. 

Prelims Structure:

Team                                                     Indies

Late Bouts on March 21st                    Early Bouts on March 21st

Early Bouts on March 22nd                   Late Bouts on March 22nd

Finals Stage  March 23rd

Team bouts are each 4 rounds, with one spot per bout reserved for each team member. This spot may be used by the team member individually, or for a group piece in which that team member is the primary author. Teams needs 8 poems (any combination of solo or team pieces) for preliminaries, plus 2 additional poems if they advance to Finals. After 2 days of prelims, the top 4 teams advance to Finals. 

Indie Bouts are each 2 round bouts. Indies need 4 poems for preliminaries, plus 2 additional poems if they advance to Finals. After 2 days of prelims, the top 4 Indies advance to Finals

For both Team & Indie Competition, scores are cumulative. Cumulative scores determine Team and Individual rankings.  Time for all rounds and bouts is 3 minutes with a 10 second grace period. 



Order of competition will be determined by random draw at the venue before your bouts, so be sure to arrive at your venue early. After your bout is over, one member of your team will need to sign the bout sheet.  

Slam Rules

No costumes, props or musical accompaniment allowed.

Check our Format & Rules page for more, but please note, in addition to the rules and format guidelines there, we absolutely will not tolerate anyone plagiarizing another poet's work. This is grounds for immediate removal from competition. If work you are doing is inspired by another poet or samples their work, please be sure to credit them. 

This is a free speech event, but any form of hate speech or unwanted actions against anyone will not be allowed. Violation of this will result in an immediate zero score on your poem and expulsion.  

Since there is always at least one poet who asks – No, you do NOT have to memorize your poems (and should never have to). Do what works for you.  

This is a safe & consenting space. All poets are required to sign and agree to the Chicharra Code of Ethics. You will not be able to compete without this, so please be sure to get those turned in. 

 



Team Requirements 

Pick your team any way you like! Bring last year's team, this year's team, your youth team, or a hand picked  squad of poets and bring that fire!  (Teams may consist of up to 5 poets, but no less than 4 poets) 

Individual poets ~ simply register! 

We are working to ensure every venue is accessible and open to all of our competitors, but if you have team members under 21 or team members with accessibility needs please let us know during registration so that we can make accommodations as needed. 

All poets welcome regardless of experience, style, or demographics. We love all of you. 

 

Registration  

Simply click on the Registration tab at the top of the page, where you will find registration options for competition and the book market.

Team registration is $300 for up to 5 people. You are welcome to bring a 6th person (Coach, Slam Master or team Member) but there is a small additional fee of $50. 

Individual registration is $150.

Y'all, the cost of living is stupid right now. And we don't want anyone left out because of this, so we have a pay-over-time registration option available before February 15th, 2024.  Please complete all payments within 30 days if possible. After this it may become difficult to reserve your spot. 

We will keep a wait list, which will open one week after registration closes, so we have enough time to notify teams if they have been moved up to the active list. 

Can I register as part of a team and compete as an Indie as well? 

Absolutely! Several people have already - but please note, you will need to register and pay both registration fees.  If you got the ambition, we got the mics. 

For poets competing on a team - performing individual pieces during your slot is obviously fine, and its all love, but those scores will NOT be considered as qualifying for Indie finals. If you want to qualify for Indie Finals, you have to compete in the Indie bouts.  

We feel its important to respect both forms of competition and allow them to exist separately during the festival in order to maintain a sense of equity.

 

Other Ways to Participate   (support Our Documentary)

Participating in the Chicharra is easy, and there are a few ways you can take part, even if you're not competing! 

If you have books or merchandise to sell, grab a table at the book market from our registration page at a minimal fee! 

Also we love (and need) volunteers! All volunteers receive sweet swag and free admission to Finals.  Without you, we can't do any of this! 

All workshops & daytime events are free, and open to all to attend. Check the schedule and plan your day! 



The class registration is open for this life changing Writing & Publishing Workshop happening during National Poetry Month Course. Find out more about the class, the facilitator, & what you're doing in April below.



Ever set a goal for National Poetry Month in April to write 30 poems in 30 days? Ever actually accomplish it?


This course will work as a group going through writing prompts and literary skills in order to support all of the students through creating 30 new pieces of writing for publication by May 5th.

If you or someone you love has a talent for writing and just needs an uplifting support group to pass off the skill set needed, and encouragement through the process, this is the perfect poetry class.




See more about Accelerated Pathways Career College at: https://apc.college


Or call: 480-553-9510



Full Class Description:


Legendary "road poet" Seth Walker is teaching a workshop for students to go through the process of writing and editing 30 original pieces of writing during April for National Poetry Month, and have them processed and ready for self-publishing by the end of the 1st week of May.


The course will consist of 30+ writing prompts, inspiration tools, & methods to break writer's block whenever needed. Each class will also include strategies for editing your creative writing for different uses; poetry, short stories, or essays. The course will start on Tuesday April 2nd and end Thursday May 2nd.


By the end of this course, students should have a collected body of new material, the editing skills to finish the project, and a practical guide to self-publishing digital and physical books to release & sell.


This is a perfect course for writers who are looking for that

motivation to get new work written, old work edited, and release that book that the world needs now more than ever.


More About the Instructor: Seth Walker



Dates & Times:


The classes will run every Tuesday & Thursday starting April 2nd, with the last class on May 2nd. Each class will run approximately 2 hours & be run live the morning of each class date. Sessions will be recorded with the body of students who make the live session online each morning, then posted in the student portal for review later in the day or to catch up classes during the month, if any assignments need to be made up.


Each 2 hour session will be broken down as follows:


- 8:00am - 8:50am (1st hour): Writing Prompts, short writing sessions, short Q&A sessions for clarification or discussion of each writing prompt as a conceptual tool.


- 8:50am - 9:00am: Break


- 9:00am - 9:30am (2nd hour: Part 1): Lecture & notes on editing strategies.


- 9:30am - 10:00am (2nd hour: Part 2): Q&A and discussion time. (Potentially time for "Special Guests" to pop into the online group and share something special for the class to send everyone off inspired for the day.)












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